Wireframe's first debut was Saturday 15 March, 2024.
Below you'll find links to speaker presentations and the games we showcased. If you attended, thank you so much for coming!
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Wireframe's first debut was Saturday 15 March, 2024.
Below you'll find links to speaker presentations and the games we showcased. If you attended, thank you so much for coming!
Shrikkanth Game Designer and Programmer | Astronaut Diaries
Design 📐In this talk, Shrikkanth, the programmer and designer of Denari, will dive into the principles, tools and techniques used to make Denari's combat feel great!
Denari is a narrative action game about a boy with telekinetic powers who must fight to save his people from the invasion of an empire. Denari is currently in development, though it has been exhibited at several conventions from Armageddon to NZGDC and most recently at PAX Australia.
One of the aspects of Denari that players consistently praise is its "combat feel". The tight hack n' slashing and intuitive telekinetic powers are among the highlights of the game. Of course, it wasn't always this way. Denari began as a slow and clunky experience. The stubborn team proceeded to research the topic of "game feel" and iterate on animations, movements, collisions and more for years. These ideas were validated by attending showcase after showcase while watching the average player experience turn from frustration to satisfaction.
Matt Oades Fully Sick Environment Artist and Lecturer | Torn Banner Studios
Art 🎨Nanite and lumen you say!? It's a little bit of a game changer, so what's different? Castles in Ue5 is a look into some concepts and methods for environment artists working in a Ue5 environment art paradigm. Showcasing some techniques and ideas for managing the new found abundance of polygons, texture and file size shenanigans and kit building.
Amila Nuhodzic Producer | Moon Candy
Teams & Culture ♥️How are we designing our teams? How can the way we work be more accessible to others? Amila will share insights on her experience designing accessible processes to accommodate the Moon Candy team.
Pedro Klein Studio Director and Tech Artist | Liquid Static Studio
Dev ➗An introduction to the diverse range of custom tool creation features in Unreal Engine 5. This talk will explore some practical examples that showcase how these tools can rapidly evolve into indispensable assets for your team and explore some of the essential features introduced in UE5 that help facilitate the development process. The aim is to share valuable insights and help lift the veil on these features, making them more accessible to a wider audience while fostering a community-driven approach to creative game development within UE5.
Sam Batty Senior Animation Expert | Wētā Workshop
Art 🎨There’s a lot to learn about animation, fortunately I’ve packed everything you need to learn into twenty minutes. Not really. But there’s a lot to say and this talk is aimed to provide some concise answers to some of the frequent questions, as well as some tips to hone your technical animation and gameplay animation skill.
Sean Huang UI Extraordinaire | Grinding Gear Games
Design 📐Consistency is one of the keys in making game menus stupidly easy to use. We want to teach as few things as possible, and let players get back to the gameplay.
My goal is to outline a few simple UX ideas in a structured way, that any developer can think about when making UI for their game.
Josh Savage Senior Programmer and Design Expert | Space Rock Games
Teams & Culture ♥️The difference between a junior and senior in any field of game development is often murky and varies company to company. What I look for in Seniors and how I define a Senior developer in any field (or "more senior developer") is the ability to tackle problems that don't have a clear solution. In this talk I will cover the ways that I approach problems of all kinds in development and break down the general process I use when tackling issues that don't have clear solutions (at least when we initially approach them).
Lance Chaney Engine Programming Genius | Mighty Eyes
Dev ➗In this talk we discuss the fundamental tools for profiling and optimization in Unreal Engine and beyond.
First we will look at Unreal Insights, Unreal's primary CPU profiling tool and how we can leverage it to find poorly performing parts of your code. We will then look briefly at how Visual Studio's built in profiling tools can be used to get even more details and drill down into problem areas. From there we will move on to the GPU, discussing fundamentals of how GPUs work, arming us with the knowledge we need to make better descisions when designing efficient materials. We will also look at the various tools available for GPU profiling both inside Unreal and externally.
Reuben Terehu Shortland Tech Animation Wizz | Metia Interactive
Art 🎨Whether you’re already an expert or you’re looking to dip your toes into the wonderful world of game development, it might be worth hearing it from the perspective of a Maya animator turned Unreal programmer. Join Reuben as he discusses game animation in UE5 and how changing your attitude towards different workflows can take you further as a creator!
Ludmila Miranda-Dukoski Gameplay Programming Expert | Wētā Workshop
Dev ➗Many games include non-playable characters (NPCs) that are deeply ingrained with gameplay features. For example, a shopkeeper NPC carries portions of the ingame economy and player progression through the inventory they have available for purchase. NPC behaviour is not mean to emulate natural human behaviour, rather, they are meant to execute their primary functions in a believable way. As such, the way that one goes about coding NPC behaviour will entirely depend on the functionality of each NPC with respect to the player experience. This talk will cover the most common game artificial-intelligence (AI) models used to drive NPC behaviour, and discuss the types of NPCs best suited to each model.
Harvest Havoc offers a rowdy multiplayer PvP party game experience for 2-6 players. Cultivate, harvest, and sell your crops while engaging in bare-knuckle brawls or wielding homegrown weaponry in the mayhem-filled battlegrounds.
Denari is a narrative action game about a boy with telekinetic powers who must fight to save his people from the invasion of an empire. Denari features airtight hack and slash gameplay that’s equal parts challenging and addicting!
Explore the storybook world of watercolour and paper as four tiny siblings leaving the comfort of their forest to go on a rescue mission! Solve puzzles and platform your way through the story in this game inspired by Elsa Beskow's "Children of the Forest" book.
Bronzebeard's Tavern is a goofy and playful restaurant manager sim where 1-8 players can work as a team with multiplayer co-op. Fulfill a number of different roles, serve a diverse range of customers and cook up delicious dwarven cuisine.
JellyMen is a chaotic split-screen party shooter where the goal is to be the last player standing to claim victory. Take advantage of a plethora of weapons to shoot, explode and pummel your enemies while avoiding the environmental hazards and destructible levels!
Hack, slash, punch and slap your opponents for the glory of the gods and be rewarded with their divine power! Become a champion in Mythos Party, a free-to-play brawling party game set in a light-hearted mythological universe for up to 8 opponents.
Comet is a light hearted puzzle adventure game coming to the playdate!
When a world changing event happens before your eyes, your brother disappears in the middle of the night…Can you use your lamp to travel across the island you call home, while keeping your fear of the dark at bay?
Embrace the thrill of swift deliveries in Same Day Delivery, where every second counts! Take charge as the ultimate delivery driver, navigating a vast, open-world map with the clock ticking against you. Earn rewards upon successful deliveries, accumulating valuable funds to splurge on whacky upgrades.
Eco-Logical is an automation game with a twist: instruct a team of customizable drones to explore, forage and farm and with a flexible in-game coding language. Your ultimate goal is to clear the smog from this polluted world and restore it to it's natural harmony!
Ten Thousand Coins: The Golden Merchant is a story-rich merchant strategy game where a betrayed and forsaken fox merchant must trade, earn coins, and gather allies while hunted by powerful adversaries to find a way home to her people.
Sneak, lure, hack, and trap your way to safety as a brave scientist on a space station invaded by aliens. Play solo or team up with a friend in co-op!